The Relic First Guardian Bosses — Brutals, Strategy & Prep Guide

A boss guide for The Relic: First Guardian covering Brutals, preparation, relic swaps, weapon choices, route notes, and launch-week patch considerations.

Requirements Before You Start

Before treating this as a boss checklist, confirm your patch version and avoid assuming every video or comment reflects the current build. Boss arenas, collisions, and progression bugs can be patch-sensitive.

How to Prepare Step by Step

  1. Enter the fight once with a learning build.
  2. Identify whether you are dying to damage, stamina, camera, or low offense.
  3. Swap relics to solve that failure point.
  4. Upgrade your main weapon if attempts are too long.
  5. Return later if the boss is optional and your route offers better upgrades first.

Common Boss Mistakes

The biggest mistake is changing everything after every death. Change one variable at a time: relics, weapon, spacing, or aggression. If you change all of them, you will not know what actually fixed the fight.

Boss Guide Overview

Bosses are one of the main reasons players search for The Relic: First Guardian guides after launch. Official and preview coverage describes a boss-heavy action RPG built around tragic encounters, relic progression, and flexible weapon choices. The exact boss roster and drop routing should be verified in-game before publishing individual boss pages.

This hub focuses on how to prepare for bosses, how to diagnose failed attempts, and when to adjust relics or weapons.

Boss Attempt Checklist

QuestionWhat to WatchWhat to Change
Am I dying too quickly?Two-hit deaths, failed healing, poor recoveryDefensive relics, safer weapon, more spacing
Am I timing defense badly?Late dodges, blocked unblockables, panic rollsPractice cue reading and delay attacks
Is damage too low?Long attempts with many safe hitsUpgrade weapon, improve punish windows
Is camera pressure causing deaths?Losing lock or wall collisionsFight in open space, reposition before attacking
Is the patch version current?Known bugs or inconsistent interactionsUpdate the game and reread patch notes

Brutals and Optional Encounters

The game's boss identity is tied to Brutals and story-driven encounters. Treat optional bosses as build checks. If a boss feels dramatically harder than the route around it, mark it and return later after upgrading your weapon or finding a relic combination that solves the fight.

Do not assume every boss requires the same answer. Some fights reward parry practice, some reward spacing, and some are easier when you use a faster weapon to punish narrow openings.

Relic and Weapon Prep

Before a serious boss attempt, prepare two builds:

  • Learning build: survivability, defensive uptime, and safer recovery.
  • Kill build: your best damage setup after you understand the boss pattern.

Use the learning build for the first attempts. Once you can consistently reach later phases, switch to the kill build. This keeps you from wasting time on a fragile setup before you know the fight.

When to Make Individual Boss Pages

Individual boss pages should wait until the site has verified data for names, locations, phase behavior, rewards, and patch-sensitive bugs. Publishing thin boss pages too early risks inaccurate route and drop claims. The first individual pages should be created only for bosses with clear search demand or repeated player pain points.

Sources